CAMARILLA ADDENDUM: MIND’S EYE THEATRE: REQUIEM

Effective Date:  9/2/11

Last Updated:  9/2/11

 

I.        ADDITIONAL BOOKS

            No changes in the US Addendum.

 

II.      CHARACTERS

A. Ghouls

1. Membership in a Ghoul family: Mid Approval (Grandfathered for PCs effective the date this addendum is released to the public)

 

III.    CLANS

A. Nosferatu

1. Flaws Bloom Like Blossoms (Nosferatu: The Beast That Haunts The Blood)

a. Only one Flaw may give a mechanical benefit.

 

IV.    COVENANTS

            No changes in the US Addendum.

 

V.      MERITS

A. Swarm Mind

1. Physical attacks upon a swarm can do damage, but is capped by the size of the creature that composes the swarm.

 

VI.    BLOODLINES

A.      Overall

No changes in the US Addendum.

B.      Custom Bloodlines

No changes in the US Addendum.

C.      Bloodlines Affected by the Addendum

1.       Qedeshah

a.       Male Qedeshah are not sanctioned in the US Chronicle.

2.       The following bloodlines are Top Approval in the United States:

a.       Architects of the Monolith

b.       Bohagande

c.       Gethsemani

d.       Gorgon

e.       Mellisidae

f.        Noctuku (current Noctuku at the release of this addendum to the public are grandfathered)

g.         Zelani (current Zelani are not grandfathered)

 

VII.  DISCIPLINES, DEVOTIONS AND RITUALS

A.      Overall

No changes in the US Addendum.

 

B.      Custom Devotions

No changes in the US Addendum.

 

C.      Disciplines and Rituals Affected by the Addendum

1.       Blood Oaths [Invictus]

a.       Approvals:  In addition to the duration approval levels listed in the Global Addendum, the following specific Blood Oaths have the approval levels listed below.  These Oaths are not grandfathered.  The party or parties obtaining benefits from the Oath are the ones who are required to place the application in the database.  In situations where the approval level here is lower than that required by the Global Addendum, the Global Addendum approval level is used.

a.  Notifications: The party or parties obtaining benefits from the Oath must file a notification in the database (not by email) within two weeks of swearing or before portraying their character at another event, whichever is first.  Notification level is determined by the approval for the Oath. 

b.  Oaths of Performance (Blood Service, Bloody Hand, Blood Focus, Running Blood): must have a specific task which the vassal can complete.  Protecting Danny Daeva at the Gainesville Gathering is an acceptable oath.  Upholding the ideals of the Invictus is not.

i.         Oath of Blood Focus

(a)     High Approval

(b)     The application for this Oath may be put into the database after the fact provided it was used to benefit the person possessing the Oath.  (For example, Ned the Notary finds himself with his back against the wall and uses this Oath as a way to give himself the edge he needs to get out of it and take his revenge.  His player, after the game, then puts in the application, describing the situation for using it and the wording of the Oath to be approved after the fact.)

ii.       Oath of Blood Loyalty

(a)     Top Approval

b.        A character may not be both Liege and Vassal to the same PC.

iii.      Oath of Blood Service

(a)     High Approval

(b)          This Oath must require the vassal to perform a task that takes up the majority of his or her time and energy.  If the vassal fails to meet the requirements of the oath, he or she will lose access to the Disciplines of Largesse gained from it.

iv.      Oath of the Bloody Hand

(a)     Mid Approval

b.      A character may not invest more then their natural, unmodified blood pool into the hand.  

2.       Coils of the Dragon

a.       Coils of Beast 

i.         Supernaturally induced Frenzy may be ignored with the expenditure of a Willpower at Level 1 and ignored outright with Level 3.

3. Courtoisie

a.       ●●●●● Barbed Words

i.        This power is contested and may be used upon the deaf at a -5 penalty. The dice pool is Presence + Intimidation  + Courtesie vs Composure + Blood Potency.

4.       Crúac

a.       As One [Circle of the Crone]

i.         Sanctuary:  It is an instant action to invoke this power.

ii.       Make Straight the Royal Highway:  May be used to break a grapple as an instant action once per night.

b.       Confidence in Adversity

i.         If used during downtime, use of this ritual requires the allocation of one Downtime Action.

c.       Succulent Buboes

i.         This ritual lasts for the remainder of the night or until used, whichever is first.

ii.       Only one casting per level of Cruac possessed by the Acolyte may be in use at a time.

5.       Despond [Bloodlines: The Legendary]

a.       ●●●● Melancholy

i.         The test to see if the derangement is active should immediately be made.

6.       Dominate

a.       A kindred who is possessing is required to have their real body within the jurisdiction of the Supervising ST for the game (i.e. within the domain boundaries). 

b.       Kindred who wish to possess retainers that bear a likeness to any PC must clear such retainers with the VST prior to the game and may be required to make Disguise rolls for such.

c.       Look alike Possession bodies are High Approval.

d.       A character possessing another body carries both a Kindred and Mortal aura when aura perceived.  A kindred still has Predator’s Taint while possessing.  A Possessed mortal does not have a blurry reflection.

7.       Eupraxia [Ordo Dracul]

a.      ●●●● Zone of Forbiddance

i.        Successes achieved to overcome the power are cumulative.

8.       Insomnium

a.       ●●●  Blissful Sleep

i.        If the targeted vampire is in combat, or enters combat after, the duration changes to 1 turn per success on the activation roll.

9.       Institutionalize

a.       “No Institutionalize power can affect someone who is not part of a confined, defined, and regimented social group.”  Storytellers should use their best judgment on whether this condition is met.  If it is not met, the power does not work. 

10.       Obfuscate

a.       A character using the third or fifth dots of Obfuscate may only initiate observational/perception tests against a target without breaking their Obfuscate effect.

11.       Phagia

a.       ●●●● Mortal Balm

i.         The armor created by this power is considered armor as any other for purposes of armor stacking.

12.       Protean

a.       ●● Haven of Soil 

i.         The near torporous state that the vampire is in prevents characters from activating disciplines while melded.

b.       ●●● Jungle’s Sting, The [World of Darkness: Shadows Over Mexico]

i.         This power may not be used with fighting styles.

c.       Returning to Human Form

i.         Returning to human form requires an instant action and, per the text of the devotion, may not be affected by Instantaneous Transformation.

13.   Ralab

a.       ●●●●● Unholy Avatar

i.        The target of this power must be an NPC.  A PC may not be designated as an Avatar.

14.   Suikast

a.       ●●●● The Dragon’s Own Fire

i.        Fighting Styles may not be used with this power.

15.   Taurobolium [Bloodlines: The Legendary]

a.       Limitations and Time Constraints

i.         It requires ten minutes per level of this power to enact on a PC. 

ii.       A Galloi may only bath a number of PCs equal to their resolve per night.

16.   Theban Sorcery

a.       ●● Prison of Denial

i.         The effects of this ritual are negated if the subject is attacked by the person they are “denying.”

b.       ●●● Lash Beyond Death

i.         When the ritual is triggered, the character must use their next action to perform the action specified when the ritual was cast.

c.       ●●● Legionnaire’s Blessing

i.         Bonus traits from this Ritual do not add to staking challenges.

d.       ●●● Pharaoh’s Paces

i.         Initiating an attack against anyone is the same as touching them, negating the ritual against them.

e.       ●●● Vision of the Will

i.         This ritual may not be used in conjunction with the Inspiring merit to store willpower.

D.      Devotions Affected by the Addendum

1.       Sting

a.       This devotion may only be used once per scene on any character.

b.       If the character affected by Sting is attacked, they may react normally.

2.        The Warding Flesh (Bloodlines: The Chosen)

a.        The effect of this power is not permanent. When any thinking creature other then to Noctuku that made it sees it, the power activates, as per Dread, for one scene and then becomes inert. The Warding Flesh can be used on the same object again after it has been expended.

3.        Bloody Tandem (Immortal Sinners)

a.        High Notification for purposes of tracking.

4.         Loathesome Foe (Nosferatu: The Beast That Haunts The Blood)

a.         This power only halves the pools of the effected individual against the Nosferatu using the power