CAMARILLA ADDENDUM: MIND’S EYE THEATRE: REQUIEM
Effective Date: 9/2/11
Last Updated: 9/2/11
I. ADDITIONAL BOOKS
No changes in the US
Addendum.
II. CHARACTERS
A. Ghouls
1. Membership in a Ghoul family: Mid Approval
(Grandfathered for PCs effective the date this addendum is released to the
public)
III. CLANS
A. Nosferatu
1. Flaws Bloom Like Blossoms (Nosferatu:
The Beast That Haunts The Blood)
a. Only one Flaw may give a mechanical benefit.
IV. COVENANTS
No changes in the US
Addendum.
V. MERITS
A. Swarm Mind
1. Physical attacks upon a swarm can do damage, but is
capped by the size of the creature that composes the swarm.
VI. BLOODLINES
A. Overall
No changes in the US Addendum.
B. Custom Bloodlines
No changes in the US Addendum.
C. Bloodlines Affected by the
Addendum
1. Qedeshah
a. Male Qedeshah
are not sanctioned in the US Chronicle.
2. The following bloodlines are
Top Approval in the United States:
a. Architects of the Monolith
b. Bohagande
c. Gethsemani
d. Gorgon
e. Mellisidae
f. Noctuku (current Noctuku at the release of this addendum to the public are
grandfathered)
g. Zelani
(current Zelani are not grandfathered)
VII. DISCIPLINES,
DEVOTIONS AND RITUALS
A. Overall
No changes in the US Addendum.
B. Custom Devotions
No changes in the US Addendum.
C. Disciplines and Rituals
Affected by the Addendum
1. Blood Oaths [Invictus]
a. Approvals: In addition to the duration approval levels
listed in the Global Addendum, the following specific Blood Oaths have the
approval levels listed below. These
Oaths are not grandfathered. The party
or parties obtaining benefits from the Oath are the ones who are required to
place the application in the database.
In situations where the approval level here is lower than that required
by the Global Addendum, the Global Addendum approval level is used.
a. Notifications: The party or
parties obtaining benefits from the Oath must file a notification in the
database (not by email) within two weeks of swearing or before portraying their
character at another event, whichever is first.
Notification level is determined by the approval for the Oath.
b. Oaths of Performance (Blood
Service, Bloody Hand, Blood Focus, Running Blood): must have a specific task which the vassal can complete. Protecting Danny Daeva at the Gainesville
Gathering is an acceptable oath.
Upholding the ideals of the Invictus is not.
i. Oath of
Blood Focus
(a) High
Approval
(b) The
application for this Oath may be put into the database after the fact provided
it was used to benefit the person possessing the Oath. (For example, Ned the Notary finds himself
with his back against the wall and uses this Oath as a way to give himself the
edge he needs to get out of it and take his revenge. His player, after the game, then puts in the
application, describing the situation for using it and the wording of the Oath
to be approved after the fact.)
ii. Oath of
Blood Loyalty
(a) Top
Approval
b. A
character may not be both Liege and Vassal to the same PC.
iii. Oath of
Blood Service
(a) High
Approval
(b) This
Oath must require the vassal to perform a task that takes up the majority of
his or her time and energy. If the
vassal fails to meet the requirements of the oath, he or she will lose access
to the Disciplines of Largesse gained from it.
iv. Oath of
the Bloody Hand
(a) Mid
Approval
b. A character
may not invest more then their natural, unmodified
blood pool into the hand.
2. Coils of the Dragon
a. Coils of Beast
i. Supernaturally induced
Frenzy may be ignored with the expenditure of a Willpower at Level 1 and ignored outright with Level 3.
3. Courtoisie
a. ●●●●● Barbed Words
i. This power is contested and may be used upon
the deaf at a -5 penalty. The dice pool is Presence + Intimidation + Courtesie vs Composure + Blood Potency.
4. Crúac
a. As One [Circle of the Crone]
i. Sanctuary: It is an instant action to invoke this power.
ii. Make Straight the Royal
Highway: May be used to break a grapple
as an instant action once per night.
b. Confidence in Adversity
i. If used during downtime,
use of this ritual requires the allocation of one Downtime Action.
c. Succulent Buboes
i. This ritual lasts for the
remainder of the night or until used, whichever is first.
ii. Only one casting per level
of Cruac possessed by the Acolyte may be in use at a
time.
5. Despond [Bloodlines: The
Legendary]
a. ●●●● Melancholy
i. The test to see if the
derangement is active should immediately be made.
6. Dominate
a. A kindred who is possessing
is required to have their real body within the jurisdiction of the Supervising
ST for the game (i.e. within the domain boundaries).
b. Kindred who wish to possess
retainers that bear a likeness to any PC must clear such retainers with the VST
prior to the game and may be required to make Disguise rolls for such.
c. Look alike
Possession bodies are High Approval.
d. A character possessing
another body carries both a Kindred and Mortal aura when aura perceived. A kindred still has Predator’s Taint while
possessing. A Possessed mortal does not
have a blurry reflection.
7. Eupraxia [Ordo Dracul]
a. ●●●● Zone of Forbiddance
i. Successes
achieved to overcome the power are cumulative.
8. Insomnium
a. ●●●● Blissful Sleep
i. If the
targeted vampire is in combat, or enters combat after, the duration changes to
1 turn per success on the activation roll.
9. Institutionalize
a. “No Institutionalize power
can affect someone who is not part of a confined, defined, and regimented
social group.” Storytellers should use
their best judgment on whether this condition is met. If it is not met, the power does not work.
10. Obfuscate
a. A character using the third
or fifth dots of Obfuscate may only initiate observational/perception tests
against a target without breaking their Obfuscate effect.
11. Phagia
a. ●●●● Mortal Balm
i. The armor created by this
power is considered armor as any other for purposes of armor stacking.
12. Protean
a. ●● Haven of Soil
i. The near torporous state that the vampire is in prevents characters
from activating disciplines while melded.
b. ●●● Jungle’s Sting, The [World of Darkness: Shadows Over Mexico]
i. This power may not be used
with fighting styles.
c. Returning to Human Form
i.
Returning to human form requires an instant action and, per the text of
the devotion, may not be affected by Instantaneous Transformation.
13. Ralab
a. ●●●●● Unholy Avatar
i. The target of this power
must be an NPC. A PC may not be
designated as an Avatar.
14. Suikast
a. ●●●● The Dragon’s Own Fire
i. Fighting Styles may not be
used with this power.
15. Taurobolium
[Bloodlines: The Legendary]
a. Limitations and Time
Constraints
i. It requires ten minutes per
level of this power to enact on a PC.
ii. A Galloi
may only bath a number of PCs equal to their resolve per night.
16. Theban Sorcery
a. ●● Prison of Denial
i. The effects of this ritual
are negated if the subject is attacked by the person they are “denying.”
b. ●●● Lash Beyond
Death
i. When the ritual is
triggered, the character must use their next action to perform the action
specified when the ritual was cast.
c. ●●● Legionnaire’s Blessing
i. Bonus traits from this
Ritual do not add to staking challenges.
d. ●●● Pharaoh’s Paces
i. Initiating an attack
against anyone is the same as touching them, negating the ritual against them.
e. ●●● Vision of the Will
i. This ritual may not be used
in conjunction with the Inspiring merit to store willpower.
D. Devotions Affected by the
Addendum
1. Sting
a. This devotion may only be
used once per scene on any character.
b. If the character affected by
Sting is attacked, they may react normally.
2. The
Warding Flesh (Bloodlines: The Chosen)
a. The
effect of this power is not permanent. When any thinking creature other then to Noctuku that made it sees
it, the power activates, as per Dread, for one scene and then becomes inert.
The Warding Flesh can be used on the same object again after it has been
expended.
3. Bloody
Tandem (Immortal Sinners)
a. High
Notification for purposes of tracking.
4. Loathesome
Foe (Nosferatu: The Beast That Haunts The Blood)
a. This power only halves the
pools of the effected individual against the Nosferatu
using the power