CAMARILLA ADDENDUM: UNIVERSAL
Effective Date:
8/19/11
Last Updated: 8/12/11
This addendum provides the rules for the
Camarilla’s live-action chronicle and provides a level playing-field throughout
the organization. Storytellers are not permitted to change or ignore approval
requirements or take more than reasonable leeway to bend the rules to develop
stories. Rules from this supplement and sanctioned White Wolf books must be
particularly strictly observed when character death is a likely possibility.
US Addendum Clarification: Some scenes may be
scripted for cinematic purposes, with the concurrence of those involved, under
the WW rule of negotiated results.
This document is the property of White Wolf
Publishing, Inc. All trademarked terms within are used with permission. This
document may be freely distributed for use by members of White Wolf’s official
fan club, the Camarilla. Any other use of this document in whole or in part
requires written permission from the Camarilla’s Club Director.
Errata for published materials are treated
separately from the materials they reference. If published material is
sanctioned in whole or in part or if is not sanctioned has no bearing on the
sanctioning of the commensurate errata.
0. THE
GOLDEN RULES
No changes in the US Addendum.
I. OPTIONAL
RULES
No changes in the US Addendum.
II.
APPROVALS
A. How
Approvals Work
No changes in the US Addendum.
B.
Notifications
1.
Storytellers reserve the right to examine notification items and
determine if they are appropriate for their game.
C.
Universal Approval Lexicon
No changes in the US Addendum.
D.
Universal Approval Clarifications
No changes in the US Addendum.
E.
Modifier Categories
No changes in the US Addendum.
F.
Grandfathering
1.
Storytellers reserve the right to review grandfathered items to
determine if they are appropriate for their game.
III. GENERAL APPROVAL LIMITATIONS
A. Low
Approval
No changes in the US Addendum.
B. Mid
Approval
No changes in the US Addendum.
C.
High Approval
No changes in the US Addendum.
D. Top
Approval
1.
IRC Based Venue Style Sheets are Top Approval. One time IRC events are not changed in
approval level. This is not
grandfathered.
E.
Character: Permanent Venue Change
– attaching a PC to a VSS of a different supernatural genre (e.g. a vampire PC
attached to a Forsaken VSS). This is Top
Approval. See the Cross-Venue
Interaction Appendix for details and restrictions. Promethean: the Created characters are not
sanctioned for transfer to other venues, unless they have reached Mortality.
F.
Global Approval
No changes in the US Addendum.
G.
Supernatural Benefits inherent to a Character type of Class
No changes in the US Addendum.
Altered Levels of Approval
No changes in the US Addendum.
IV. EXPERIENCE POINTS
A.
Primary vs Secondary characters
No changes in the US Addendum.
B.
Membership Class Experience Points
1.
50% Rule: No more than 50% of a
Member’s experience points on a new PC (MC and Longevity XP) may be spent to
increase the PC’s Power Stat. This rule
does not apply to MC 1 PCs.
C.
Experience Point Earning
1.
Venue Storytellers (or acting VSTs) may claim up to one full game’s
worth of XP (as determined by their VSS) per month on one primary character
assigned to their VSS, subject to approval by their supervising storyteller.
2.
Wisdom of the Stage has been replaced by the Character Creation Document
found in the CRD. By completing this
document, a player’s VST may award up to 8 XP to the PC for whom it was
completed. These experience points are
treated the same as Member Class granted Experience Points, with all the same
limitations. If a PC has already
benefited from Wisdom of the Stage, the max XP awarded by completing this is
limited to 5.
D.
Over-Cap Experience Points
1.
Over-cap awards from Cross-Venue play require High Approval.
E.
Character Death/Retirement
No changes in the US Addendum.
F.
Pre-existing Characters at Reset
No changes in the US Addendum.
V. PLAYER CHARACTERS
A.
Character Sanctioning and Records
No changes in the US Addendum.
B.
Retirement
1.
Dead characters may not be resurrected, nor can they be brought back
into play as PC ghosts. Characters whose
deaths are reversed due to the rewrite of a scene are not considered to have
ever been dead and are therefore not considered to be a resurrection. Appellate storytellers may rule that the
reintroduction of a PC is detrimental to the health of the chronicle and opt
not to bring the PC back to life.
2.
With a High Approval, a character who was previously retired and their
Legacy used to build another character may be brought out of retirement.
However, the character that their Legacy went towards may not be in play and
Legacy from that character may not be used to make another character. The
original character is built as per a starting character with no Legacy and may
not later be retired again for Legacy.
C.
Character History
No changes in the US Addendum.
D.
Character Knowledge
No changes in the US Addendum.
VI. STORYTELLER CHARACTERS (ANTAGONISTS)
A.
General NPC Information
1.
NPCs may not be utilized either as the target of powers that would give
PCs long term or permanent benefit(s) nor as the source of such powers. This limitation may be waived on an
individual, case-by-case basis with High Approval. For example, the Oath of Blood Loyalty may
not give disciplines to NPCs nor used for a PC to receive them from NPCs. It is not the intent of this section to
prevent characters from using Possession, powers that enhance feeding, or such
powers as Stalwart Servant, which are explicitly designed to apply to
retainers. Pledges in the Lost venue are
an exception to this rule. Storytellers
must remain vigilant to ensure Pledges confer a risk/burden as well as a
reward, even when made with NPCs.
B.
Spirits and Ghosts
1. Ghosts are built as per the Ghost
Guide (http://wiki.white-wolf.com/camwiki/index.php?title=Ghost_guide), until replaced by the Global Guide.
VII. SYSTEMS
A. Any weapon which deals Aggravated
Damage to a creature because of its weaknesses to the element (fire for
vampires, silver for werewolves, etc) is High Approval when used upon a PC,
approval needing to be gotten beforehand with the reasons specified.
1. On-the-fly uses of improvised weapons revert to the rule of
storyteller discretion and should not be allowed to be used as planned weapons.
Shoving someone's face into a candle during frenzy is allowable at Low
Approval, a hairspray flamethrower is not.
VIII. MERITS
No changes in the US Addendum.
IX. ADDITIONAL BOOKS
A. Second Sight (WW55100)
1.
Any template or merit from this book is Top Approval for PCs and High
Approval for NPCs.
B. Armories (WW55102)
1.
Weapons made from Obsidian increase the equipment bonus of a weapon by
+2, which is still capped at +4. In addition, if a 1 is drawn on an attack with
an Obsidian weapon against anything other then unarmored flesh, the weapon
breaks and becomes useless.
C. Book of Spirits (WW55202)
1. Items not specifically mentioned in
another section of the Addendum are Top Approval outside of the Forsaken and
Awakening venues.